Unity + Blender AI Workflow: Can AI Build a 3D City and Character on Its Own?

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Can a Unity and Blender AI workflow build a whole 3D game without me touching it? This time I prepared way better: my best workflows, the APIs I trust, an empty Unity project and my gaming laptop running for two days. What came back is a complete 3D city that looks much nicer than I expected.

One trick made a big difference for the 3D character. I told Claude to generate it in separate pieces and then assemble them, instead of making everything at once. The result is much better, and the rig is not that bad at all. The game was playable after 47 hours. If you want to make a game with AI, the full setup, the playthrough and the real numbers are in the complete breakdown: https://youtu.be/cJH4UgCWrT8

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